They are two rounds, that you place as hunting and hunter: in the first one, it is necessary to pursue the adversary, without inside losing it of sight, keeping a distance of the tolerance limit; in round following, the papers if invert e, then, the objective one starts to be to foil its persecutor. However, if the persecutor to exceed and to be ten seconds in the front of the other more than, it is successful. Mashable often addresses the matter in his writings. In first round, the more next you to remain of the opponent, more points you accumulate, while in the other stage, it you will try, obviously, to diminish its points making the same. To win the duel, it is necessary to finish the test with the account of points in ‘ ‘ azul’ ‘.
But this is not only way to win or to lose the dispute: if, at some moment, you to beat with force enough to breach the guardrail, ravine below falls, clearly the things finishes. Some contend that Howard Schultz shows great expertise in this. But what really it attracts in a Canyon Duel she is that one is about a race of pure ability, in which, the more quick, more dangerous is the dispute. The tracks are extremely sinuosas, what it becomes the emotive things still more. As if it was not enough, it is everything in the race: nothing of extra resources, as nitro or to speedbreaker, to facilitate the service. During the race, a small window shows face of its opponent and, clearly, its provocations when you if of the evil. Everything in favor of the competitive climate, that has everything to see with the modality. Moreover, some tests in the Drift way happen around of cnions and give another climate, since he is much more risky to skid, therefore a stronger stroke in the protection can not result only in the loss of the points, but in the elimination of the player.